package client;

public class PlayerCondition {
	public int type;
	/** The turn that this condition was placed on the player. */
	public int turnStart;
	/** The turn on which the condition expires. */
	public int turnExpire;
	
	public PlayerCondition(int type, int turnStart, int turnExpire) {
		this.type = type;
		this.turnStart = turnStart;
		this.turnExpire = turnExpire;
	}
}
